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Spinomenal Launches Spinoleague 2026 with €12m Prize Pool and New Multiplier Wheel

Spinoleague 2026 will run across 52 rounds throughout the year, giving players ongoing opportunities to compete across Spinomenal’s portfolio of slot games.

Spinomenal Launches Spinoleague 2026 with €12m Prize Pool and New Multiplier Wheel

Spinomenal Launches Spinoleague 2026 with €12m Prize Pool and New Multiplier Wheel

Leading iGaming content provider Spinomenal has launched Spinoleague 2026, its flagship annual tournament featuring a maximum prize pool of €12,000,000 and the debut of a brand-new Prize Multiplier Wheel, designed to introduce a new level of tournament engagement.

Spinoleague 2026 will run across 52 rounds throughout the year, giving players ongoing opportunities to compete across Spinomenal’s portfolio of slot games. The tournament uses a points system based on Win-to-Wager ratios, designed to provide clarity for players while ensuring straightforward integration for operators.

The Prize Multiplier Wheel is set to be the standout feature of Spinoleague 2026. After each round, players can choose to instantly claim their leaderboard prize or take a chance on increasing their winnings via the wheel. Participants have a 24-hour eligibility window to enter a participating game and make their choice, creating a retention mechanic designed to keep players engaged even after a round has finished.

The Prize Multiplier Wheel also includes a volatility selection system that allows players to control the balance between risk and reward. Before spinning the wheel, players can select their preferred challenge level: Low, Medium or High. The highest volatility setting offers potential rewards of up to x100, while the lower settings provide more frequent multipliers with a more conservative approach.

Spinomenal CO-CEO Omer Henya commented:

“Spinoleague 2026 is a defining moment for Spinomenal and marks a new era of tournament engagement, driven by the Multiplier Wheel. It is unlike anything we have built before, and we love that players are in control of how they choose to enjoy the experience.”